Increases movement speed and parkour abilities by ~25%. Third Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less damage to you. (+1 Wildcard Mantra Slot) Prerequisites: 35 Charisma OR 35 Intelligence OR 35 Willpower. Snake Oil [Common Talent] - Okay, the amount you're charging people for your items is getting downright criminal. Strength, Fortitude, Agility, Willpower, Charisma, Intelligence. Prerequisites: 75 Charisma, Sing (Charisma Mantra). May still combat tag opponents who are not facing you. Prerequisites: 30 Strength, 30 Medium Weapon, Prerequisites: 15 Strength, 25 Fortitude. Your repairs are more efficient. Natural Armors can be affected by PEN, but its effectiveness is reduced by 75%. Heals user by 50% of the damage dealt by the mantra. Target Switch [Common Talent] - Parrying an opponent while hitting someone else makes your next mantra free (+4 Ether). Any action, be it blocking, moving, attacking, dodging (except instant roll cancelling) or getting pushed around will cancel the effect. Prerequisites: 15 Fortitude, Using a spear, Pressure Break [Common Talent] - Breaking an enemy's posture will cause them take intense wind pressure damage and be flung backwards. Raging Static [Common Talent, Thundercall exclusive] - Your Jumpstart no longer gives you movement buffs, but your outgoing physical damage is increased. Repairing restores?? Attunement-less mantras consist of mantras that are chosen based on your attributes, similar to talents, rather than your attunements. [GUIDE] Top 22 Most Useful Talents: Deepwoken reference list - Reddit Create a dark blueish fog around you (simulating blindness). This modifier seems to have no effect on the "Adrenaline Surge" mantra. Azure Flames [Common Talent, Flamecharm Exclusive] - Many of your flames turn blue, signifying their increased intensity. Attunement-less | Deepwoken Wiki | Fandom "Images percieved through the stone seem to give off an expanding aura." The next Mantra you cast within a short timeframe will have a 50% windup reduction. Intelligence. If the player you are mugging doesnt have any notes, you will stop mugging unequipped equipment. To increase your intelligence attribute, train your brain with an Encyclopedia or a Math Textbook, discover new locations and recipes, scavenge for natural resources and concoct potions. Master Frostdrawer [Frostdraw Exclusive] - You can now obtain 3-Star Leveled Frostdraw Mantras. Prerequisites: 50 Agility, 40 Light Weapon, Dagger equipped, Lethal Precision [Common Talent] - When you attack an enemy much weaker than you, you kill them instantly. Kickstart [Common Talent, Thundercall Exclusive] - Play the resurrector. All mantras gained from this are 2 stars and some have special effects, as Dread Breath procs chill and will proc crystal if you have the path. User constantly summons invisible projectiles, inflicting a considerable amount of insanity on an opponent upon collision. (+2 Ether), Prerequisites: 20 Agility, 15 Intelligence, Ether Conduit [Common Talent, Intelligence] - Your Ether Adept talents that grant you ether on proc now give you stacks of Inspiration. ( +4 Elemental Intensity). Gain Agility EXP via running, sliding, rolling, dodging, performing backstabs, and using the Ankle Weights. Unlocks Intelligence-related talents and mantras. Authority Intimidation [Common Talent, Thundercall Exclusive] - All moves that apply electricity slow the opponent more. Be careful as this technique can prove lethal to the user. Expert Ironsinger [Common Talent] - You can now obtain 2-star Ironsinger mantras. Tough Love [Common Talent, Charisma] - Deal +10% damage to players charmed by you. Can anyone explain will power and intelligence? : r/deepwoken - Reddit Command: Run [Common Talent] - Command your servant to run with all their might. The second hit no longer deals posture damage. Does not proc on the subsequent roll cancel. You can't get very far with just a weapon and skill alone; mantras can turn the tide of a battle easily and is what makes Deepwoken's combat very deep and engaging, with various mechanics to accompany them. Summons a cauldron that can be used to concoct potions. To improve further, travel to the respective, Gain Flamecharm EXP by dealing damage to enemies using Flamecharm mantras, using Hearthgem or eating. Synergizes well with Aerial Stab or mantras that send the user and target in the air. (+1 Posture, +4 Carry Load), Last Resort [Common Talent] - Deal more damage when your health is significantly low. After Cut [Galebreathe Exclusive] - If an attack is physical and wind it will apply an after cut that does 10% of the damage you dealt. None Left Behind [ Common Talent, Agility] - You can now shadestep to pick up knocked humanoids far away from you. Effectively, your enemy is stripped from their shield, Prerequisites: 90 Strength, Bulldozer, Unwavering Resolve, Shield Breaker (All Raging Bull Talents), Jolting Current [Common Talent, Thundercall Exclusive] - Your lightning attacks in water strike others near them with lightning. People blinded by Blinding Flame are Dazed for 2 seconds. (120 second cooldown). Note: Does not require any other Elementalist talents despite being an advanced talent. Some weapon talents are locked to certain weapon types. Upgraded modifiers will increase a mantra stat by (+3) and will not decrease a different stat. Deepwoken Wiki is a FANDOM Games Community. (+2 Elemental Intensity). Buffs sanity of one person they choose around them as long as they are at a campfire or power 5+. (+1 Ether, +5 Reservoir, +2 Health), Prerequisite: Static Link, 50 Thundercall, 15 Intelligence. Intelligence has two GREAT talents: Water off a duck's back, and Neuro overload. Triumph over all with your body alone, and may you lift the highest of mountains, and cross the greatest of oceans not with tricks and shortcuts unlike the gifted, but with your bare hands alone. During this state, you cannot be lit on fire (+2 Elemental Intensity, +2 Health). You can still be damage but wont be knocked even at 0%. Saint Jay last for double the duration of Chill. (+5 Health), Glacial Coasting [Common Talent, Frostdraw Exclusive] - Sliding while Orbital Ice is active leaves trails of ice. (+1 Passive Agility). The closest cauldron is located at the Light Keepers Temple, if you do not have the Summon Cauldron mantra. There are certain Talents that you receive automatically upon meeting their requirement. See what works, and learn from your voyages. The charge is cancelled upon getting parried or dodged. Justicar's Renewal [Common Talent] - Hitting an opponent with your Jus Karita critical resets the cooldown. However, every time the. Grant up to 15% extra damage when nearing 100% insanity. Chain Reaction [Common Talent, Intelligence] - When applying a potion effect to someone who already has one, the new effect is amplified. Mantras that aren't written/listed are incompatible. Logical processing and problem-solving skills. (+1 Passive Agility). Simply put, these will be the magic abilities that you use in combat to fend off your adversaries or assist yourself in achieving specific goals. Mantras are obtained by receiving a Whisper upon powering up, as well as completing the one-time-use Kelsius Quest in the Isle of Vigils. Wildfire [Common Talent, Flamecharm Exclusive] - Pressing [F] before releasing your Flame Impact will release a wider but shorter flame. Some stats may show with 2 different filters, which means they have dual requirements (2 attributes needed instead of 1). Indicated by a gold cell-shade outline on your character. Lightning Beam. New to the Wiki? Polite Awakening [Common Talent] - Recover 15% of your max health after getting up from being downed. Create an account, join our Discord server and read our editing policy! Ironsinger [Common Talent] - Grants you the ability to command Metal as an Ironsinger. Mantras are divided into various categories based on their general application. On your next Power Level, you are able to pick another hand of cards. E.G casting Fire Blade will make the player say "Fire Blade!". This modifier causes the projectile in the "Flame Blind" mantra to follow and flash towards the direction of the opponent. Teleports the user to the enemy which the cursor is pointed at. (+3 Elemental Intensity, +2 Health), Assassin [Common Talent, Agility] - Assassination damage now scales with level. Manage all your favorite fandoms in one place! Incendiary Formula [Common Talent] - Bombs will set your enemies on fire upon detonation, as well as launch with more force. Heavy Hitter [Common Talent] - [Heavy Weapons] Your posture damage is increased by 25%. Harsh Response [Common Talent] - Enemies receive less posture back when they parry your attacks. Use your bare hands to overcome all.Journal of Jericho. Give and Take [Common Talent, Charisma] - Deal less damage to comrades and receive less damage from comrades. Your assassination range is greatly extended, teleporting you to your target when outside the standard assassination range. Use your lightning to defibrillate your allies on the battlefield. Dark God [Common Talent, Shadowcast Exclusive] If a Shadowcast mantra would drain your opponent's Ether to 0, drain from their Tempo instead and increase your Tempo. Prerequisites: 40 Agility, All Butterfly talents. (+5 Hp, +1 Elemental Intensity). Concussive Flash [Common Talent, Flamecharm Exclusive] - Your blinding light now concusses foes. Can collide with and break parts of the map. Some these talents will be permanently unlocked after completing these quests, and they will be given to your character(s) upon reaching the required Power. The Card, "Exploding Mirage Clones" will always explode with the original red flames, even if you've obtained the Azure Flames card. Weapon mantras and Strength mantras tend to have more offensive capabilities, while Charisma and Fortitude are more defensive and supportive. your mantras will deal 10% more damage for 3s. when this effect activates, attracting guards to the attacker. (+4 Elemental Intensity). If the user have multiple attunement at the same level, it will take the first attunement in the priority list: Thundercall > Shadowcast > Flamecharm > Galebreathe > Frostdraw. Some use frozen monoliths to pass large bodies of water, use the wind to soften the fall. 45s CD, Prerequisites: Eruption Path: Lava Serpent, 75 Flamecharm, Prerequisites: Eruption Path: Lava Serpent, 100 Flamecharm. Create an account, join our Discord server and read our editing policy! Blood Frenzy [Common Talent] - Your speed boost from killing is increased and duration is doubled, but will only work on players. Prerequisite: Static Link, 65 Thundercall, Static Ace [Common Talent, Thundercall exclusive] - Using stream core with an active tether link targets your closest active link. The Sounds from Below [Character Exclusive] - You can hear it pounding in your head. Ironsing provides the widest ranged mantras in the game and the best damage output based on your opponents mistakes and missteps. Goes on a??? Strength mantras are mainly based on combat and slightly geared towards mobility & exploration. Refunds the ether cost of a mantra proportionate to your INT. Prerequisite: Murmur: Rhythm, 40 Willpower, Padded Armor [Common Talent] - You take 5% less damage when your armor is broken. NPCs and players will positively respond to your citations from, Gain Charisma EXP by selling items, getting good reputation with a faction and using the. This is meant to synergize with, Prerequisites: 30 Flamecharm, Flame Within, Fisher's Lure [Common Talent] - Fish are drawn to your line more quickly. Prerequisites: Flamecharm at Power 1 (Flamecharm 1) or obtain through Flamecharm Trainer (Amashi), Master Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 3-Star Leveled Flamecharmer Mantras. This effect stacks for up to 30 seconds (+3 Elemental Intensity), Prerequisites: 80 Intelligence, Prediction (Intelligence. Gathering Electricity [Common Talent, Thundercall Exclusive] - Reaching 10 Static Blade charges will now consume the stacks and apply a lightning buff to your blade. "Strong Left" may have been inspired by Franky's Strong Right from one piece (. Lightweight [Common Talent] - Move faster when your armor runs out of durability. Blood loss reduction is less effective if using Curse of the No Life King. Prerequisites: 15 Strength, 5 Intelligence, Meteor Impact [Common Talent, Flamecharm Exclusive] - Aerial moves will follow up into a devastating slam. A mantra's type generally corresponds to its respective stat. Increases duration of ritual casts, elemental effects, and passive effects. Prerequisites: Save 4 Pathfinders from the depths. Passively obtain the benefits of the Autodidact. When your Armor is at 0%, movement speed is increased by 25%. No light shows, no ice cubes, no static, no puffs of wind. Minimum threshold to take fall damage is increased. Afterward, you strike down normally. Enemies have damage reduced by 30% when Metal Jailed. This modifier turns the "Wind Gun" mantra into a shotgun, firing a round of 4 mid-range bullets instead of 1 long-range bullet. (+5 Sanity), Amount of time you stay knocked is reduced from 10 seconds to 7 seconds. Savior [Common Talent] - After saving a player from being gripped gain a short speed boost for a short duration. (+3 Elemental Intensity), Chilling Flourish [Common Talent, Frostdraw Exclusive] - When flourishing an enemy, they leave behind a trail of ice in the direction you send them. This modifier seems to have no effect on the "Spark Swap" mantra. Gain light weapons EXP by dealing damage with a light weapon or parrying attacks. Whenever you land the critical of Jus Karita, you can immediatly use it again with no delay. This effect is signaled by a yellow halo. Mantra Modifiers are items that can be used to expand the potential of the player's Mantras. (+4 Ether, +2 Elemental intensity), Prerequisites: 20 Intelligence, 15 Frostdraw, Cool Head [Common Talent, Frostdraw Exclusive] - If set on fire while on ice, immediately put it out and enter a state of chill. Grants you the ability to equip an offhand while one-handing, Successive Throw [Common Talent] [Dagger] When you successfully flourish an enemy, you throw out a dagger afterwards. Gives a burst of insanity to yourself, which achieve the following: You start benefitting from talent that need you to have insanity to use (namely, Talent that need you to be losing sanity to proc are passively activated for 15 seconds (namely Shared Misery and. Propagandist [Common Talent, Charisma Exclusive] - Your Sing will now stir your allies into a frenzy, causing them to become Overcharmed for 15s, applying Charmed to enemies they hit with basic attacks. (+4 Ether, +8 reservoir), Allows the user to instantly start attacking with their offhand gun after attacking with their main weapon, Prerequisites: 55 Light Weapon, Using a Gun, Prerequisites: 30 Intelligence and 20 light/medium weapon, Use a Gun / Rifle. Instantly procs Crystallization upon landing on the target, knocking them backwards and deal more damage. Restores a decent amount of ether periodically. These include: There are believed to be more mantras that scale from intensity, but they have yet to be identified. Excels in keep the opponent locked down and under pressure. First Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less posture damage to you. Has spells with somewhat small start up for closing distance, or keeping a opponent on edge. ?% more HP to the boat when it's below? Including it's ether cost in numbers & percentage, as well as how many signs on a ritual mantra. (+4 Elemental Intensity). May also mod the spell with both Amnesic Driftwood and Drift shard. Increases carry load by 1 per point in Strength. Charisma] - Allies recover twice as fast from being knocked when charmed by you. (+5 Elemental Intensity), Singularity [Common Talent, Shadowcast Exclusive] - Enemies will briefly hang in place when hit by a shadow move. (+1 Passive Agility). (+5 Ether). (+5 Health). Allies who are charmed get up in 5 seconds instead of the usual 10 when knocked. Besides passive health regen, it also blocks health packs from knocks, spit healing. Attributes Unbound, also known as uncapping or limit breaking, are a set of Talent Cards that the player can obtain to push their training further than that of the common man. When Flame of Denial activates, release an explosion around you. New to the Wiki? (+1 Passive Agility). Crit procs are rolled for each individual target, not per swing. ". Wind utilizes the best all-rounder kit amongst the elements for movement, defense, and offensive actions. This modifier causes the bullets of the "Fire Gun" mantra to split into two. 80 willpower, have HAD tier 1 insanity (shivering), and talk to Kasen located in layer 2 floor 1. The player will say the name of the mantra they cast in a chat bubble. -I stand far above others, an insurmountable challenge. Glacial Finish [Common Talent, Frostdraw Exclusive] - Press [F] while using your Ice Smash Mantra to follow up with a devastating attack. Renamed mantras will use the new name. Pursuit [Common Talent, Agility Exclusive] - If you land your Revenge, clear the cooldown immediately. Lands 15% faster when casted while wielding Jus Karita. (+2 Elemental Intensity). (+8 Sanity, +2 Elemental Intensity), Prerequisite: 20 Willpower, Agitating Spark. you need to have made and drunk at least one potion for the talents to start showing up. Tell them about your wood. Support Mantras (1) - Mantras used for utility. (+5 Elemental Intensity), Enable the usage of Flame Within while knocked. In order to add Mantra Modifiers, a Mantra Table is required. This Deepwoken race is perhaps the only one with racial abilities outlined on the Trello design document. Firmly Planted [Common Talent, Fortitude] - All slow debuffs towards you are cut in half. After killing the sharko and talking to him once you will obtain Engage and Critical Attack across all slots. Used to revert a mantra to its clean, original state, in case you want to start over or accidently added too many modifiers which pushed the ether cost past max ether. Need: Alley Cat +1 Passive Agility Bastion Reinforced Armor Fortitude: 90 Willpower: 30 Incoming PEN is reduced by 40%. -I am a Glassdancer from the Eastern Steppes. Deep Gems are rare Gems that are dropped in The Depths and by Primadon. (+20 Sanity) (Obtained by wearing a blindfold). Prerequisites: Power 13, 65 Thundercall, Resolve Crusher. Including the ability to block weapons with your hands using Ether. Increase the rate of hooking something while fishing. This modifier shortens the "Dash" mantra's travel distance but increases it's uses from 1 to 2. "Larger foes" being anything that isn't a humanoid NPC. Most of your mantras focuses on your physical and mental capabilities instead of a specific element, allowing you to achieve incredible feats by your utilizing body alone, whether if it's utilizing your raw strength to punch down trees and enemies alike, moving at a faster rate than usual or predicting attacks with your intelligence alone, just to name a few. (+2 Carry Load). Your ability to move is increased with these Mantras, allowing you to move fast, or jump very high. Perseverance [Common Talent, Fortitude] - When knocked down, you get back up again more quickly. Endurance Runner [Common Talent, Agility] - Even when things look dire, you still have it in you to keep your legs moving. Despite not being mentioned in the description, the effect also increases damage dealt by allies. You now Shiver at Tier 2 insanity instead of Tier 1, You now Scratch yourself at Tier 3 insanity instead of Tier 2, Prerequisites: Grasp on Reality, 50 Willpower, 50 Fortitude. wearing an armor, being a certain race, etc.) Scales with the user's Power Level and Agility Attribute. Adding some Logstones might increase it's duration. Formally known as the Pathfinders Respite. Prerequisites: 80 Intelligence; Amoran Seeker []-I seek out Amorus Pleeksty. Can be used to go through walls if you can aim at the knocked entity through it. Overwhelming Drain [Shadowcast Exclusive] If multiple enemies are hit by your Shadow Eruption, they are dazed. This modifier changes "Jolt Grab" Mantra so that: it no longer lunges, replace the hitbox with an AoE around the user with a blindspot behind, reduce the wind up, teleport to the target. Celebrity [Common Talent] - Your reputation caps out higher. The self damage to activate it is lowered, along with your cooldown on Jumpstart. Ironsing Pull is activated by pressing X. Prerequisites: Master Ironsinger, 75 Ironsing, Mutual Exclusives: Rending Needle: Conductor, Rending Needle: Jailer, Prerequisites: Master Ironsinger, 60 Ironsing, Mutual Exclusives: Rending Impact: Impaler, Rending Needle: Jailer. A flurry of punches that inflicts light damage on your opponent. Applies metal rods, which can be used in different ways by the user who applied it, enabling different strategies and forms of combat. Mantra Permanence [Common Talent, Intelligence] - Knocking an enemy with a mantra refunds the cost of the mantra. Spike Traps [Rare Talent, Frostdraw Exclusive] - Press [F] during the wind up of your Ice Spikes to create traps around you instead of spawning a spike in the normal spot. Mantras you get by turning in monster parts to a NPC in Castle Light. (+4 Sanity, +1 Elemental Intensity), Prerequisites: 35 Flamecharm, Fire Forge (Flamecharm Mantra), Prerequisite: 20 Agility, 30 Flamecharm, Hell's Partisan. After, click on the black box in the Campfire Menu, below the "Created by [NAME]" dialogue. You cannot parry attacks during the invisibility, which could trip up your muscle memory. Stormcaller Slash [Common Talent, Thundercall exclusive] - Call forth the fury of storms by pressing F at the end of your move. After the cooldown of punishment, activating it again will proceed to do a big AOE swing that affects everyone nearby. Most ingredients can be found at Fort Merit. Monsters are greatly slowed for a few seconds and can be frozen in place with enough hits. Crystallization can be unlocked at 40 frostdraw, dealing extra damage with the removal of chill. Guildmates take less damage from you and deal less damage to you. Laced Traps [Common Talent, Ironsing Exclusive] - People hit by your 'Caltrops' cannot jump and are slowed for a small duration. Spell Shout [Character Exclusive] - You will now shout your mantra name upon cast. -Those that step on my ice know they have made a grave error. (+5 Sanity), Moving Fortress [Common Talent, Fortitude] - Blocking no longer slows you down as much. second cooldown afterward. Hot Potato [Common Talent] - Gain a large boost of speed after throwing a bomb. Increases the odds of the item with the lowest rate appearing. A well-placed mantra cancel can lead to some crazy mix-ups. Braced Collapse [Common Talent, Fortitude] - After being block broken, the next attack to hit you deals reduced damage. Applying Amnesiac Driftwood on a mantra will remove all previous upgrades including sparks. User gains hyperarmor, negating hitstun for the duration of the effect. To perfect cast a mantra, you simply need to click as soon as you select the mantra that you used.
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